Ashwood Abbey

Try this. I think you’ll find it quite surprising.

The hunters of the Ashwood Abbey have never once pretended they’re doing this for anything other than kicks. Formed in Victorian times when an Edinburgh clergyman’s private party was torn apart by werewolves who objected to what the club were doing on their sacred stones, the Abbey’s libertines have spread across the world bringing their particular blend of drugs, parties and violence with them. They savour the hunt, drawing it out to wring the maximum enjoyment out of every creature they choose, and though their disdain for assassination or other unsporting methods has given many members scars and missing limbs they claim the risk just adds to the thrill.

Joining is an odd business. Some people are simply asked, after having been groomed by a member for some time. More commonly, members are coerced into joining: a prospect is invited to a dinner party held by the membership; they reveal they hunt monsters, describe the location of a prospective victim and make an elaborate show of drawing lots. There’s a bag of billiard balls. Lots of red balls, one white ball; the one who gets the white ball gets the privilege of leading the hunt. And — surprise — who’s the lucky member? The new boy. It’s fixed, of course, and by the time the hunt’s over, the new member is either full fledged or dead.

Active Hunters

Abbey chapter hunters in the area:

Status Benefits

Status in the Abbey comes from who you know and what you kill, but mostly it comes from being adventurous, throwing the best parties, or doing really imaginative things to your kill.

•: You’ve drawn the white ball or been asked to join, and you’ve done things you can’t let anyone know about. You’re in, and you’re never leaving. You gain the Barfly merit for free.

•••: You can use the rooms in the local chapter’s clubhouse as a place to stay. This is equivalent to a 2-dot safehouse with the dots assigned as you wish to Secrecy, Cache or Size.

•••••: You have access to the Abbey’s membership lists, and can obtain arms, drugs and bait whenever you ask. This is equivalent to four dots in Contacts, assigned to Legal Aid, Vice, Arms Trafficking and Ashwood Abbey Networking.

Factions

Competitors treat the whole thing as sport, and the others as their competition. They have to do each new thing first, above all. They have to kill, screw or capture bigger, nastier or weirder quarries than their colleagues. Life is nasty, brutish and short for this lot. It’s also, to them, a great deal of pleasure.

Members of the Pursuit want to know secrets. They want to know the most awful things they can. They want to see and experience, rather than do. While some go out there and perform unspeakable acts, the Pursuit gather the information and record the hunt, circulating DVDs and privately printed documents among their fellows, containing the juiciest events of the hunt.

Libertines, on the other hand, want to break taboos. They want to do things that no one has done to things that no one has done things to. They want to fi nd brave new worlds. Many adopt a Byronic pose, imagining themselves as creators of new moralities, new paradigms of living. A lot of the things they do revolt even the members of the Abbey.

Ashwood Abbey

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